kingofchaos Auguste Polichinelle
Nombre de messages : 1111 Age : 34 Jeux Préférés : Les hack n slash :P Date d'inscription : 05/07/2007
| Sujet: Jour et nuit en 24 minutes Dim 05 Juil 2009, 20:22 | |
| Auteur : mimiman Modifiéer par : PetitLamerz2 Fonction : Permet d'afficher le temps réel, mais en 24 minutes et non en 24 heures, exemple : la nuit prendra 24minutes à tomber et vice versa ^^ Un screen ne servirais à rien. et aucunes autres ressources est nécessaires à son fonctionnement ! Pausez ce script au dessus de main et vous pouvez l'appelez comme vous le voulez ^^ *Je n'ai pas testé ce script donc si vous voulez le tester et en dire des nouvelles, ce serait sympas ^^* - Code:
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class Jour_heure < Window_Base def initialize super(440, 420, 200, 60) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize self.opacity = 150 @heure = 0 @ext_ton = true self.visible = true $exterieur = true refresh end def refresh if Input.trigger?(Input::L) self.visible = ! self.visible end @horloge = Time.new @seconde = @horloge.sec * Graphics.frame_rate self.contents.clear case @horloge.strftime("%A") when "Monday" jour = "Lundi" when "Tuesday" jour = "Mardi" when "Wednesday" jour = "Mercredi" when "Thursday" jour = "Jeudi" when "Friday" jour = "Vendredi" when "Saturday" jour = "Samedi" when "Sunday" jour = "Dimanche" end text = sprintf("%02dh%02d ", @horloge.min, @horloge.sec) self.contents.draw_text(0, 0, 200, 24,text + jour) @map = load_data(sprintf("Data/Map%03d.rxdata", $game_map.map_id)) end def update refresh if @min != @horloge.hour or @ext_ton != $exterieur @ext_ton = $exterieur @min = @horloge.hour changement_ton end end def changement_ton if $exterieur case @horloge.min when 0 @tone = Tone.new(-100, -100, -100, 0) $game_screen.start_tone_change(@tone,10) when 1 @tone = Tone.new(-100, -100, -100, 0) $game_screen.start_tone_change(@tone,10) when 2 @tone = Tone.new(-100, -100, -100, 0) $game_screen.start_tone_change(@tone,10) when 3 @tone = Tone.new(-90, -90, -90, 0) $game_screen.start_tone_change(@tone,10) when 4 @tone = Tone.new(-80, -80, -80, 0) $game_screen.start_tone_change(@tone,10) when 5 @tone = Tone.new(-60, -60, -60, 0) $game_screen.start_tone_change(@tone,10) when 6 @tone = Tone.new(-30, -30, -30, 0) $game_screen.start_tone_change(@tone,10) when 7 @tone = Tone.new(0, 0, 0, 0) $game_screen.start_tone_change(@tone,10) when 8 @tone = Tone.new(0, 0, 0, 0) $game_screen.start_tone_change(@tone,10) when 9 @tone = Tone.new(0, 0, 0, 0) $game_screen.start_tone_change(@tone,10) when 10 @tone = Tone.new(0, 0, 0, 0) $game_screen.start_tone_change(@tone,10) when 11 @tone = Tone.new(10, 10, 10, 0) $game_screen.start_tone_change(@tone,10) when 12 @tone = Tone.new(10, 10, 10, 0) $game_screen.start_tone_change(@tone,10) when 13 @tone = Tone.new(10, 10, 10, 0) $game_screen.start_tone_change(@tone,10) when 14 @tone = Tone.new(10, 10, 10, 0) $game_screen.start_tone_change(@tone,10) when 15 @tone = Tone.new(10, 10, 10, 0) $game_screen.start_tone_change(@tone,10) when 16 @tone = Tone.new(50, 20, 10, 0) $game_screen.start_tone_change(@tone,10) when 17 @tone = Tone.new(50, 30, 10, 0) $game_screen.start_tone_change(@tone,10) when 18 @tone = Tone.new(50, 40, 10, 0) $game_screen.start_tone_change(@tone,10) when 19 @tone = Tone.new(-5, -5, -5, 0) $game_screen.start_tone_change(@tone,10) when 20 @tone = Tone.new(-20, -20, -20, 0) $game_screen.start_tone_change(@tone,10) when 21 @tone = Tone.new(-40, -40, -40, 0) $game_screen.start_tone_change(@tone,10) when 22 @tone = Tone.new(-60, -60, -60, 0) $game_screen.start_tone_change(@tone,10) when 23 @tone = Tone.new(-80, -80, -80, 0) $game_screen.start_tone_change(@tone,10) end else @tone = Tone.new(0, 0, 0, 0) $game_screen.start_tone_change(@tone,10) end end end
class Scene_Save
alias old_write_save_data write_save_data
def write_save_data(file)
old_write_save_data(file) Marshal.dump($exterieur, file) end
end
class Scene_Load
alias old_read_save_data read_save_data
def read_save_data(file) old_read_save_data(file) $exterieur = Marshal.load(file) end
end class Scene_Map
alias old_main main def main @jh = Jour_heure.new old_main @jh.dispose end
alias old_update update def update @jh.update old_update end
end | |
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